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You can even transfer your game progress over to the full release of Triangle Strategy, as this demo is polished and content-complete. If you felt the demo was too easy or too difficult, there are now three difficulty settings to choose from, so everyone can have an experience they're comfortable with.Īdditionally, there's now a launch demo available that allows players to try out the first three chapters of the game ahead of the game's release. The belief scale system also subverts the chosen hero archetype in that each person bears some responsibility for the outcome of each vote.
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Instead, players will be able to view several events after each other. But in Triangle strategy, the voting system allows each member of the party to have different opinions while maintaining a concrete reason to stick together. The developers are also making changes so players no longer have to revisit the world map after every event. One of the biggest changes is reducing loading times, which now last around 10 seconds, with further reductions possible by launch.
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The developers shared the results of player feedback from the demo after confirming Triangle Strategy's release date. She found the gameplay to be similar and refreshing at the same time, with a classic, gorgeous art style and clever gameplay twists, like the aforementioned Scales of Conviction. As the latest collaboration between Square Enix and Nintendo, Triangle Strategy carries on this aesthetic but this time, instead of a JRPG. One of our editors, Sara Gitkos, went hands-on with the demo, and she really liked it. This is similar to how a previous Square Enix role-playing game, Project Octopath Traveler, also got a demo well before the actual game was released. Initially, the developers used a debut demo to garner feedback on the game's systems, taking notes on what worked and what needed balancing.